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CGI-Quality said:
DanneSandin said:
CGI-Quality said:

I would argue that Gears of War was trying to look more realistic than Uncharted, and that pic of Drake is art, not an in-game shot. In fact, boh of those pics are. Uncharted isn't a very good example anyway, because its characters have never repulsed anyone. It's very stylized.

Very few games fall into that category, VERY few, but the ones that did, for the most part, were highly successful (Heavy Rain, Mass Effect as examples). Besides, it can't be "the wrong path" until it proves a detriment.

Even if they aren't in game pictures, they still show my point: trying to look as human as possible. And we are not yet there, we haven't gotten that far yet, but I think we might next gen...

-pic

this shit gives me the creeps... Imagine when games also starts to do that...

But they really don't aid your point, since neither Uncharted nor Gears suffer from the issue you have. However, those mannequin pictures are great representations of The Uncanny Valley, as is Heavy Rain. As a poster above you said, you're one of the first, if not THE first, persons that's ever put Uncharted in this category, when it doesn't cause any kind of repulsiveness from its heavily stylized characters.

I used GoW and UC as examples of game that tries to make the characters as human as possible (as does TLOS). These games don't look realistic enough, so they don't fall in the uncanny valley - but games will get there pretty soon. And GoW and UC only goes to show that developers are trying to go for a realistic look.



I'm on Twitter @DanneSandin!

Furthermore, I think VGChartz should add a "Like"-button.