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darkknightkryta said:
Shinobi-san said:
darkknightkryta said:

I actually like that set up.  Though I can only see problems with it depending on what Microsoft does.  Like I can see porting between consoles is gonna be a problem again.

Rumour has it that both Durango and Orbis are going to be based on the same tec.

Also about the APU + 8770 rumour. While i agree those are decent specs for next gen (a tad low though), im more excited about the fact that they have moved to jaguar instead of bobcat. This opens up a range of possibilities for the GPU size of the APU alone. Which makes it possible to leave out the 8770 entirely.

I would imagine this would help a lot with keeping the power usage very low.

Also the shift from older amd tech to GCN is a very good sign :)

Obiously this is all rumour though...but given these rumours making a lot of sense i would say this is pretty much spot on. The main thing to keep in mind though when discussing early dev kits is that they are usually only used to mimmick the final specs. Which makes the lone APU theory entirely plausible.

No but I mean like, the cpu portion of the APU is gonna be very weak, it's only really gonna be good for A.I.  The GPU on the APU should be powerful enough to handle all physics in a game plus some graphic pre-processing, essentially replacing Cell.  Send the processed image to the GPU to be drawn and you'll have a very powerful setup with low cost.  Problem is if Microsoft goes for a single GPU plus powerful CPU processor (The rumoured FX processor should be plenty more powerful then what's going in the APU), then physics is gonna be CPU based which the PS4 is gonna struggle with.  If devs make games for the next xbox in mind it's gonna have troubles going back to the PS4 and you're going to have the problems that the Wii U has right now and the current problems between the PS3 and the 360 will remain into the next generation of hardware.

Fair point :)

But lets rather look at it this way, the ports the wii U got happend really quickly right? And then look at the games it got ports of:

Batman, COD, Mass Effect, Darksiders, Ninja Gaiden, Assasins Creed 3 etc. These games are the pinnacle of visual fidelity of this gen. I know theres GOW 3 and U3 etc. but lets face it those are the exceptions. Back when COD 4 released it was a MAJOR step up from all the PS2 ports the consoles were getting.

It took developers about 2 - 3 years to get to this level of quality on the PS3 and 360, first party devs got their quicker but for most it was 2 - 3 years. But look how quickly and i assume easily it was done on the Wii U. People dont seem to realise this.

Now imagine a game made from the ground up specifically for the Wii U in 2 - 3 years time? It will probably look better than the best of the current gen and thats despite the MUCH weaker CPU. Its all about designing games according to the hardware you have. Theres no one single way of developing games...

And i think if Sony, MS, and manufacturers all go with this GPU heavy push then developers will need to adapt.

You might also notice that a lot of the next gen showcases, demos, tech demos etc. are all very gpu focused. Might be a sign of things to come...

Edit: The comparison with the Wii U is also a bit skewed as the Wii U has a very bad CPU, as in its close to a Wii cpu. Thats just bad all around. And while the APU cpu rumoured to be in the PS4 are no power houses they will significantly better than the Wii U cpu.

And then theres the other fact of the Wii U's gpu which is a low end desktop card thats downclocked, yet it's still able to match current gen. That just shows what 6 years can do in terms of tech.

I strongly believe that if the PS4 does not have a gimmick that will add significant costs to the console (like the gamepad for the Wii U) then theres simply no way it won't be a hell of a lot more powerfull than current gen's. And thats just by default.



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