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The idea that MK is OPed because Sakurai made him is silly.  Kirby was made by Sakurai and he's been mediocre to bad in all three games.  Dedede is pretty mediocre as well.

MK is not particularly unbalanced in low level play.  If you gave two brand new players Link and MK to play with, I think the results would be about 50/50.  MK's best tools relate to stalling, planking, and his aerials, particularly D/Uair.  I'm a very good Smash Bros player and MK is one of my worst characters because I never put any effort into learning how to play as him.  It's not nearly as simple as "pick up controller and win".  If my life depended on winning a Smash Bros match and I could pick between Ganondorf and MK, I'd pick Ganondorf every time.

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Mk is a little rough for the earliest of players as they will pick up that they can use tornado to frustrate his opponents. Most non competitive players don't play 1vs1. They often play free for all where spamming tornado is nothing more than an annoyance and won't net any real kills. Moderately skilled player will find weakness for the character due to their lack of understanding such as poor kill moves, short range, and light weight.

 

Also Kirby is really good in 64 and he is pretty good in Brawl. Have you seen Chu play it is crazy. Also D3 is pretty good as well. He has a chaingrab that ruins a good bit of the cast. His Back air is amazing. Coney plays D3 with some success. He certainly has fallen out of favor due to some of his weakness such as weight. I am not sure why Metaknight was made so broken. You can look at the frame data and see that he clearly outclasses characters simply from a numbers point of view. I think balancing Metaknight would be more of minor tweaks to hitboxes and frame data rather than anything drastic with the exception of his planking.



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