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JWeinCom said:

It's not like I expect EVERY GOW or Uncharted fan to pick up the game, but you'd expect that fans of those games would at the very least be curious about  the title.  Even with a cult classic like Parappa, you'd expect a decent amount of old parappa fans to want to check out the game.  I mean, I bought Tatsunoko vs Capcom just to play as Mega Man Volnutt.

And that's the problem I see here.  I can't say for certain, but I think the awareness and interest in this game pre launch was reasonably high.  I know the youtube ads and such had big numbers, and the game had VERY strong coverage on sites like IGN, stage time at E3, a free open beta, presence at Evo, and so on.  I would imagine that fans of these various franchises checked out the game and just said "meh".

That's the problem when you make a game like this.  People see it and think "oh that's like Smash Bros".  Whether that's fair or not is a discussion for another day, but it's hard to deny that at least on a superficial level people see PSASBR and think Smash.  And it's hard for them to get really excited about something that's already been done incredibly well.  Sony needs to do a much better job of differentiating their products from their competitors.  


Sure, they would be curious about the game, but that doesn't mean they would pick it up. Just like a Star Wars fan wouldn't necessarily just buy Star Wars: The Force Unleashed because they're familiar with the story. Star Wars and this game both face the same disadvanteges as a standard new Ip. Consumers do not know anything about this game aside from what it looks like on the surface. That's not enough to not consider as any other new Ip.