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Zappykins said:
Adinnieken said:

It doesn't really require powerful hardware.  A dedicated hardware thread will likely provided sufficient CPU processing power for the Avatar stuff.

No.  Interms of darkness it won't be much different than the current Kinect.  The major difference is the use of Time of Flight depth sensing and filters to actively filter out anything but the frequency of light Kinect 2 is emitting. 

Ah, so it will still be having an infa-red emitter.  But will also get them away from the PrimeSince equipment too?

Do you think it will use one device or two?  It seems that making ones that sit on each corner of a TV seems like a rather good idea.  Also I am assuming a major upgrade in resolution.

I can see how when people talk in a game on Xlive that they, or their avatar, might appear in a corner as they talk. Sort of like how a Google Hangout works.  Sometimes it would be helpful to have a face go with the voice (or avatar for those so inclined).  However it should be an option.  And the way Kinect already crops you when you speak, it's seems quite possible.

I think it would be so fun to hang out at proposal chats about their upcoming technology.

 

No.  Time of Flight is basically the same as LIDAR.  The use of a laser to determine how far an object is from the camera, rather than painting an area in IR dots, and then measuring the brightness of the dots to determine how far away an object is.  It's technology Microsoft picked up from two compaies it purchased.

All indications are it's one device.  The projection system will be separate and there are some interesting details regarding that too.

As with everything Microsoft does, little technological features they create can often have bigger implications.  While much of this simply evolves existing features, other parts of it brings what developers can do with Avatars up to the same level as what can be done in games today.  Also, one other feature not mentioned is the ability to have a friend's Avatar appear as an NPC and allow them to come into a game.