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IIIIITHE1IIIII said:
The profit method is not perfect either though. If a game brings far less money than even the developer had expected, it is safe to say that the x amount of years spent developing the game could have been spent developing something better with more profits.

Wasting potential time and money could be flop material, as I see it.

Good point.

Also, how exactly do you determine a game's budget? Some people said PSASBR looked like a cheap PSN game, but I don't believe that. I don't believe they believe either.