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Veknoid_Outcast said:

@OP: Remember that story has always been secondary for Miyamoto. His begins with the basic gameplay and adds on a story afterward. I actually think that's the ideal way to develop games, but I understand those who disagree.

I don't believe there is a single ideal way.  That's kind of like saying there is an ideal way to have fun.  It varies completely depending on the person.  I grew up as a book-worm, well-defined storytelling and characters are extremely important to me.  Personally, I'll usually take a game with a great story and/or characters and average game-play over a game with great gameplay but with a shallow, meaningless story.  This might sound crazy, but I much prefer a game without characters, like a pong type, over a game with flat characters.  Flat characters and a throw-away plot absolutely kill my desire to finish a game.  I've owned three Mario games and haven't finished a single one--keep in mind that those were NES/SNES games, when I was solidly a Nintendo fan.

Different structures resonate with different people, it's as simple as that.  Shallow platformers made me drift away from gaming with the SNES but RPGs brought me back.  The last two generations have definitely been my favorite, though the Atari skill-based gaming period without characters/story is a close second.