timmah said: Also, the early tech demos (japanese garden rendered and the Zelda demo rendered separately on two screens) could certainly not have been done on a 'weak' piece of hardware. And Trine 2 is beautiful, the fact that it was done by a low budget studio is pretty amazing. |
You may notice from latest DF Face-offs that where WiiU is choking and heavily dropping in performance are scenes with lot of characters - so lot of AI, which is run on CPU, and will stay on CPU for a long time. Though CPU is not that great, GPU is decent, with some 2-3 time shader performance of PS360 (though there is still uncertainty is it based on Turks (480:24:8), Redwood (400:20:8) or, as some suggest Redwood LE (320:16:8)), so games like Trine 2, that are quite GPU heavy, will look better on it (as they'll be using those shaders to full potential).