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happydolphin said:

^Jejeje

pokoko said:
Nintendo absolutely needs better marketing if they want to win back some of the core audience that have strayed over the years. Metroid seems like it would be the perfect IP for that. There is potential depth there that they should be able to capitalize on. I think Nintendo can be more than a little arrogant in that regard. They almost seem to have the attitude that all they need to go is make the hardware and the game and then sit back while the money piles up.

Keep in mind that I'm one of those who drifted away, beginning with the PSOne. After playing Final Fantasy VI on the SNES, I started craving games with more complex plots and characters, which ultimately led me away from Nintendo first party games and to the much more varied third party offerings on the Sony platforms. Before someone gets offended, that's not a slight against Nintendo, it's just a statement of taste. Characters and story are important for me, which is why I care nothing about Mario.

As far as multi-player goes, if you create an intriguing and immersive universe, then it's not necessary at all. BioShock Infinite isn't going to have multi-player and it's going to sell like hotcakes. Neither did God of War 3 or the Fallout games. Dead Space did quite well without it.

Personally, I'm interested to see if Nintendo openly markets Bayonetta 2 or if they sit back and pretend to the mainstream that they have nothing to do with it. I think that might tell us a bit about how serious they are. I honestly see no reason why Metroid cannot become a large, important IP. Quite honestly, along with Zelda, it's one of the few Nintendo has that really makes me want Nintendo systems.

Same here, adding the Mario 3D series.

I find it sad that either Nintendo or some people think that if Nintendo markets games targetted to the older teens, that they will lose marketshare on the casual/non-gamer front. What ever happened to branding and product lines? Can't Nintendo have two fronts at once? Sony does it, Microsoft does it, why not the big N?? We would take them more seriously when all is  said and done, in both markets, since they become an indusputably serious contender on all markets.

One possible solution for Nintendo, if they really want that family-friendly image, is to pull a Disney and create a new publishing arm for anything shading toward the adult side.

I also don't buy the idea that Metroid requires too much thought for the core audience.  Yeah, there are games like CoD, but as I mentioned, titles like BioShock and Dead Space became classics on the other platforms.  It also doesn't matter if a protagonist is female, as long as they kick ass.  No one shies away from Resident Evil, Portal, or Mirror's Edge.

I think the biggest problem with Metroid is that it seems like an IP with a conflicted direction.  Compare that with something like Halo or Uncharted, where the direction and form are concrete.  People know exactly what they're getting.

What if Nintendo were to reboot Metroid with a definitive direction and an emphasis on storyline?