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bananaking21 said:
joeorc said:
bananaking21 said:
i really wish they would give out actual numbers of PS+ subscribers

Sony reported there being over 90 million PlayStation Network accounts worldwide back in March 2012, although this it didn't specify how many of those are actually active accounts (many PSN users have multiple accounts registered to different regions for overseas PS Store access).

http://www.computerandvideogames.com/370791/ps-plus-subscriptions-almost-doubled-during-e3-week-sony/

example:

"With numbers like we have, it goes without saying that Home has been a huge success for our company, something that we have been very proud of." The numbers he's talking about look pretty decent on paper: there are over 100 games on the service, the average user session is about 70 minutes, there are over 50 unique spaces available and 14 million people have at least stepped foot in Home once. Not bad, but it's all about the context -- do people play those games? Do people explore those unique spaces? How many of those 14 million are actual active users? 

"We haven't talked too much about the platform itself, but what we have said is that every mature virtual item we have ever created has been profitable," Buser said. "We've released over 5,000 virtual items on the platform, and we know that once those items reach maturity, they are profitable. So you see us creating a tremendous amount of virtual items, because it is such a high margin business for us to be in." So it's very much a long-tail thing, then?

Look, you could probably present the numbers in any way possible and spin the service as a success, but for us, the real success is its ability to pull in new users, its effectiveness as a marketing tool and its profits from the sale of virtual goods. Log in now and you'll no doubt find a community there, passionate about Home. But is it pulling in new users? Are marketers beating down the (virtual) door to get into Home? And how much does Sony really earn from the service annually? Until we get less vague statistics and hard numbers, we might never know.

PlayStation Home is a good, profitable business, says Sony's Buser


thanks, but i was talking about PS+ not ps home. lol

I know that but as an example of looking at this not as the way of touting Number's but as a way that maybe Sony as a company look's at their online network and why it works the way it does.

the main Point is it @ Profit? and I think this shows you the answer.

march number's sit @

Sony reported there being over 90 million PlayStation Network accounts worldwide back in March 2012, although this it didn't specify how many of those are actually active accounts (many PSN users have multiple accounts registered to different regions for overseas PS Store access).

now How many are ps+ active accounts?

i was showing why you or i or anyone else will not get any answers about it, Because the number's are less than the xbox live number's install base, because the free accounts are large but if Sony was to release the number of Paid PSN+ number's i am sure it would pale in their number's vs Xbox live paid subscription number's. but the point is its profitable, mainly and that is what is important, Sony's online service may not have the huge number of PS+ Subscription number's that Microsoft has for their xbox platform, but Sony is not using it as a lever for online play they are using it for its #1 use as a 

" a marketing tool and its profits from the sale of virtual goods."

PSN games are a  virtual goods.

playstation Home items are a virtual goods.



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.