HoloDust said:
1) Redwood based (400:20:8 config, 104mm^2@40nm)
In Shader performance some 2-3x as expected from rumours. In Pixel and Texel throughoutput, slightly over 360, and about the same as PS3. PS3 does have some extra GFLOPS juice in Cell though (179.2 for 1PPE+6SPEs), but not sure how much can be actually squeezed out for graphic related tasks (or how much 3rd parties actually know how to use). |
LOL pretty much
but no mhz info?