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HoloDust said:
superchunk said:

People keep making the same mistake. WiiU is not CPU centric... its GPU centric.

That is why it has a modern architecture GPGPU. Same style will be in the neXtBox and PS4.

Current and past gens did a lot with the CPU, while new gens will do almost all of it in the GPU and the CPUs role for gaming will be reduced, greatly.

Both NextBox and PS4 will have strong CPUs paired with strong GPUs, just like PS360 - so I really don't see any paradigm shift coming in game development - there is just no reason for that. They might decide to offload physics to GPU, but vast amount of code is still better suited for CPU. Given the choice to make games as they have been making them for years, and do that for 5 platforms (360/PS3/720/PS4/PC) vs 1 platform that requires special treatment cause some of its hardware is underpowered is, in my opinion, more than enough for most 3rd parties to stick to the current coding model (of course, some of the next-gen games will have less problem addapting to WiiU, and some devs will go extra mile).

I agree, but it also depends on how good the WiiU dev kit is.  If it can do most of the work in optimizing for GPGPU for developers, then I don't see why multiplats wouldn't continue to still be made.



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