Squilliam said:
DanneSandin said:
Squilliam said:
DanneSandin said:
Squilliam said:
If developers design their games to scale between the Wii U and other next generation consoles then it is plausible that they will scale if there is a difference in performance between the Xbox 3 and PS4. Even if this is not the case then having more stable frame-rates and better visuals is still offering a better gameplay experience all else being equal.
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Oh yes, but I reckon we won't see gimped ports like the Wii got, or what do you think? I mean, some of those games were almost new games and not simply ports!
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I really can't say though it depends on the game design. I could see how some games which are CPU heavy with strong AI, rigid body physics etc would not run very well on the Wii U.
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And that's one of the reasons that worries me, as a Nintendo fan and gamer; I don't wanna get a second console and playing on PC can really be such a pain!!
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The problem is that any modern X86 core will absolutely smoke the Wii U CPU and the Wii U looks like the odd one out in terms of CPU performance. It'll be OK if either the PS4/Xbox 3 use only say 4 Jaguar cores from AMD at say 1.8Ghz. However if they use say 8 of them then it might cause problems for porting games to the Wii U because whilst it is easy to strip graphics detail back it isn't very easy to change the core program.
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Well,. I know nothing of tech so I'm just gonna go a head and trust you on this. I wouldn't mind if Wii U got lower graphics compared to PS720, but if the core game play is effected, like you suggest, we'll have another Wii situation and I'll make a "Nintendo betrayed us" thread.