fordy said:
If Dirt 3 is not being run on an emulator, then it's a port or a remake, a completely different topic altogether. Emulators run by means of interpretation, not compilation. If a game that originally ran at 30fps vsynced now runs at 150fps, that means the original code has undergone changes, something that emulators do not cater for (they work off the same ROMs being read by the sytem. If the system does not cater for 150fps, neither can the emulator). If you think that it's a "hissy fit", then you obviously didn't read my last answer to pezus, since I mentioned that, once again, while emulators are handy, they CANNOT fully replace the real thing, nor did you read my original post. You might think that a PC running a console emulator is the be all-end all, but it isn't. Emulators still have to abide by the laws dictated by the emulated console as well as the hardware, and there is no such thing as "a fraction of an interrupt". therefore, you're stuck with the "close enough" result of 30Hz on emulation. Anything that attempts to get around that limitation is a port of a game, not an emulated game. I'm sorry, but you can't have it both ways. You can't say emulated games are allowed to break the rules of timing because they can't. If you ramp up the speed of an emulated game without appropriate changes to the game code, you're only going to get a fast, unplayable game. Any change to the code to break these limitations turns an emulated game into a port. If you have a different interpretation for emulation, that's your problem, not mine. |
i did try to call a truce on this debate as we will never agree and this will otherwise continue till xmass 2020, basically im not giving in as such im just fed up of arguing with you about emulation as we cant seam to come to a comprimise unless this is a comprimise.
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