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pezus said:
fordy said:
pezus said:

But the people who use the emulators don't just want to replicate the experience. They want better graphics and performance. All else about it not being perfectly the same is really not relevant, since if that's what you wanted you would just play the original console.


In that case, they are not emulators. I don't think you quite understand how assumptions put into code directly translate to "better" when the game wasn't designed for such a task. What game developers want in a sprite or polygon cannot be replicated "better" in all instances. Sometimes it can appear better, but other times it's just going down a path where assumptions skew on the developer's idea of how the game should be. This is why the theoretic process of emulation stops at the logical process of how the game is interpreted EXACTLY like the original, and not makes assumptions, or jumps to conclusions. What can be an improvement in framerate in some games totally fucks up the framerate in others that are perhaps deliberately limited by the original hardware.

Look back at the original argument. There was an argument trying to be made that PCs are better than consoles because of emulation. My point is that emulation can NEVER fully replace the original consoles. Why do you think that Video game record keepers do not allow emulators to be used to set records? I'll give you a hint....29.97Hz vs 30Hz.

EDIT: Just to add, I don't think you have the relevance to speak for EVERYONE who uses emulators as to what they want...

So you're telling me I've been living a lie and Dolphin isn't actually an emulator? You can argue semantics all day, but to me the games I run with the good emulators out there today run better and look better than their console counterparts. 

Nope. Parts of Dolphin are emulation, and parts are extras, but to imply that the extras are part of the emulation is making a huge mistake.

Also, the Gamecube runs at 29.97Hz interlaced, or 59.95Hz progressive, in essence a 29.97Hz non maskable interrupt phase. Dolphin runs at 30fps interlaced or 60fps progressive, essentially a 30Hz OS interrupt call phase. You can't possibly argue that an emulator can "run better" than the machine it's intended to copy, since everything designed for that machine takes the design of the machine into account, not the emulator that it was designed for. Explain to me how you can improve on 29.97Hz, when any numbers above or below this figure are considered "imperfect" on an emulation front.