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And once again we have the same ignorance that I've answered before. 

Listen, improvement and emulation are two completely different things. "Improvement" upon something is a matter of opinion, emulation implies a logical goal to head towards: which is to get as close to the original specification as possible. "Improvement" is further extending the concept by that the designer had in mind, by ASSUMING what the game would be at eg. a higher resulution. Once again, unless you're part of the original design team, it cannot really be called a logical "improvement" by itself. And here you are trying to argue that the additions to an emulator can not only improve one game, but every game in the library...through use of assumption to say "well when the game meant *this*, it actually meant *this*. Trust me on this." Once again, "improvement" is only a matter of opinion.

Why would I want to play a game at it's designated speed? I dunno, probably because THE GAME ENGINE WAS BUILT TAKING THAT INTIO CONSIDERATION? That sounds like pretty damn good reason to me. do yourself a favour and read up a little on game design and mechanics before you go arguing about timing being irrelevant enough to change.

As I've already stated, emulation is handy, but nobody can argue that it will fully replace the real thing. That would be quite an ignorant approach to take.


right ill reply with some other logic, this has nothing to do with emulation but to do with more closely current generation console hardware vs current gen PC hardware, are you going to imply that Dirt 3 running on my PC @ 150 fps is beyond what codemaster's intended or has it got more to do with the console being limited by hardware restrictions @ 30fps, now ill go back to emulation, you say learn about game design yet fail to mention anything about hardware limitations when the game was designed, if the same game was designed today there is no doubt in my mind the developer would have used every available resorce to make the game run as good as it can possibly be ran, this is exactly what im doing when running games in emulation, its not ignorence it's using what i have available.

the argument isnt about replacing the real thing more about improving over the real thing.

such things are happening all the time for example Halo 1 being remasterd is much like what someone would be doing if emulating an old game, or like running xbox original games on the 360 with upscaled graphics using the 360's power, even the ps3 with the early released console being backwads compatable made existing ps2 games run at 1080i when the default res was 576i.

i dont see what the problem is with emulating games and making improvments on them, it seams to be a difference of opinion, mine being  a personal opinion rather than the general opinon.



Current PC build:

Asus Z97I-Plus, i5 4790K @ 4.6ghz, EVGA GTX 980 ACX 2.0 1377/1853/124%, Corsair Vengence Pro 2400mhz 2x 8192mb, Corsair RM850, Corsair H80i, 120GB OCZ Vertex 3 SSD, 750GB Seagate Momentus XT SSHD, 320GB Weston Digital HDD, Corsair 230T, Corsair K50 Raptor, HP XQ500AA mouse, Windows 10 Pro 64bit. iiyama Pro Lite G2773HS 120Hz 1Ms G2G gaming monitor.