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Galvanizer said:

Actually, you can turn off Gambits for the entire party in FFXII. Ito left the option in the game for you to still play the game manually.

Yeah, but even with the gambits turned off didn't it essentially come down to selecting a command that was then automated over and over as the guage filled up while you controlled little more than your position in battle. The gambits simply added conditions to what was already an automated system.

I suppose in a manner manual control was still an option; however, it felt clunky always bringing up a menu mid battle to alternate commands. It seemed like a menu tacked onto a real time battle system (most real time battle systems allow mapping of actions to particular buttons or combos - that is what I mean by manual control). Furthermore, it seemed counter-productive to actually issue commands manually since there was no added incentive over simply letting the gambits handle it.

Furthermore, for all the control they took away and placed in the hands of the gambits, they should have had some of the gambits appear much earlier on. For example, I remember some of the conditions for your HP being under a certain amount (HP < 50% - or something like that) not appearing until over halfway through. Thus early on you were the only effective healer without being able to specify the commands to your party without the necessary gambit.



How do you breathe again?