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neerdowell said:
Galvanizer said:
neerdowell said:

Am I the only one that wishes they would return to games that don't play themselves??? Why would a director behind two of the greatest games in the series (6 & 9) decide to incorporate the bastard child instead?

To be fair, if you read the FFXII Ultimania interview with him, he says that in the original version of the FFXII battle system it was not possible to put the party leader on Gambits. He only added the feature close to release as he felt it would make grinding and chaining less tedious.


Ok, I could agree with that. In fact, the gambit system would be brilliant if it was only for controlling the party. I wouldn't even mind them still leaving it in as an option for the party leader; however, if I remember correctly in 12 there was no option for manual control (besides their limit breaks or w/e they were called in 12). So he went from no option for controlling the leader by gambits to no option for manual control???

Aside from that, I still can't understand the love for 12. The world was huge but it didn't matter because it seemed largely empty (aside from the cities) - there were hardly any treasures or discoveries to fill the large areas so exploring them felt pointless. The main character (Vaan) may as well have not existed. I don't recall the story at all honestly because I simply didn't connect with any of the charcters. Summons were a waste of time because they were weaker than your party (a similar issue to 13). I just don't see any areas that actually improved with 12 aside from perhaps its openness (which to me seems more of an illusion than truly being open).

So for me, this still seems like bad news, but perhaps there is hope at least for having control over the characters. This at least gives me some hope for future news.


Actually, you can turn off Gambits for the entire party in FFXII. Ito left the option in the game for you to still play the game manually.