happydolphin said:
Right now? It's just launch bro. In time, the plan within the year (before the competition releases and gains traction) should be to secure efforts like Bayo, weaker studios that can't make wind on their own, Nintendo can stoop in and leverage their talent. These must be brands that have been effective at attracting that market prior, though. So the THQ idea was not a bad one, as those games tend to sell your average sales # for the HD market (1m). Multiplats shouldn't be an issue and they aren't the game changers anyways. They do need to be there though, and haveing parity was a minimum. Now that we know Nintendo can't get that in lazy ports... that's no longer an option. Nintendo will never get the multiplat optimization crown over MS and Sony in the short term as the market hasn't proved to exist on their platform just yet, that's why these suggestions are the only path of action for the time being (sadly). |
Well, getting Bayo2 was kind of... by chance, if you will. Platinum had been rejected by Sega, so Nintendo stepped in. But I don't know how often that happens. I imagine it to be quite difficult for Ninty to swoop in and hand out money to smaller studios... And I think that THQ really wants to go multiplat with all their games; Darksiders2 probably cost a few 100k to port over, and if they sell 300k copies they would have made back their money (I think). And considering the difficulties THQ is in I can't see how they only would opt to release games on Wii U... The chance of failure is much higher that way.
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