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HappySqurriel said:
HoloDust said:


MPolygons/s - 360: 500   Wii: 30+

MPixel/s - 360: 4000  Wii: 972

MTexels/s - 360: 8000 Wii: 972

GFLOPS - 360: 240 Wii: 12

You're looking at apples and oranges ...

Taking theoritical performance from the XBox 360 and comparing it against real world performance of the Wii; if the XBox 360 could produce 500 Million polygons per second it would be averaging around 20 million polygons per frame, which is (in reality) about 20 times what we will see from the XBox 360. Most XBox 360 and PS3 games average about 1 to 2 million polygons per frame while the Wii averaged between 250,000 and 500,000 per frame.


I'm pretty sure those are theorethical numbers, for both 360 and Wii. In practice, if I recall it correctly, highest I've come across as number is something around 3-4mils/frame for 360 (probably @30fps). Not that it matters much anyway....