shakarak said:
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"Right now, consoles are what are considered as closed platforms. There are all sorts of licencing hoops developers have to jump through to get their games published – and even once they are, there are even more hoops to jump through just to patch those games. Sony wants to change that."
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“We used to have certain requirements for publishing. Now we have none for developers to publish other content. You have to go through the process of submitting for concept approval, but all of these things are things that have naturally evolved over the console life cycle. We’re evolving more than ever now because the industry is evolving.
One of those evolutions is that Sony now allows developers to issue data-only patches to their games for free – something that would have made Fez developer Polytron’s life a lot easier had they published their indie hit Fez on the PSN instead of Xbox Live. The game is, and will likely forever remain slightly broken on Xbox Live – because the certification to issue a patch could cost as must as US$40 000 – a ludicrous sum for something that, for example, Steam doesn’t charge a cent for."









