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HoloDust said:
HappySqurriel said:
KeptoKnight said:

i agree. Last question, but kind of vague. Just for the sake of keeping it simple.

The leap in power from Wii to PS3 & Xbox 360 would be what? 5x,6x, or 7x?

Difficut to say ...

In terms of polygons per frame, I think the PS3 and XBox 360 were (probably) only producing 3 or 4 times as many polygons per frame as the Wii; but in terms of shader effects, the PS3 and XBox 360 were (probably) close to 4 to 8 times the processing power per pixel while rendering 2.5 times as many pixels (for 10 to 20 times the performance).

On the CPU side of things, the XBox 360 CPU probably had close to 16 times the theoritical processing power but in real world performance probably saw about 8 times the performance of the Wii.

All of these are rough guestimates ...


MPolygons/s - 360: 500   Wii: 30+

MPixel/s - 360: 4000  Wii: 972

MTexels/s - 360: 8000 Wii: 972

GFLOPS - 360: 240 Wii: 12

You're looking at apples and oranges ...

Taking theoritical performance from the XBox 360 and comparing it against real world performance of the Wii; if the XBox 360 could produce 500 Million polygons per second it would be averaging around 20 million polygons per frame, which is (in reality) about 20 times what we will see from the XBox 360. Most XBox 360 and PS3 games average about 1 to 2 million polygons per frame while the Wii averaged between 250,000 and 500,000 per frame.