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Squilliam said:
DanneSandin said:
Squilliam said:
Why do people think that the big games won't take advantage of extra performance if say the PS4 or Xb3 are say twice as powerful as the other? If you're creating COD MW4 or GTA 6 or Elder Scrolls 6 which are massive franchises with expected sales in the region of over $500M you've got at least $100M to burn so why not make the game look like you spent the money on it? I would predict that for the games which actually matter that any performance difference would be obvious to the end user.

I think that there will be a graphical difference between a powerful console and a more... modest system, but the difference will be in the line of high end PCs and PS360 - and not like PS360 graphics to Wii's... Question is if it'll be enough to make the game actually better.

High end PCs represent a tiny proportion of the PC market. Besides this, high end PCs don't have money thrown down by console manufacturers for extra content as we've seen in this generation. If say 2/5ths of your market has a significant performance advantage and your game is a 10M+ selling franchise then it is entirely plausible for developers to take advantage of that performance. The thing is these 10M+ games are the ones which matter so having the 'best' version is certainly a good notch to have in ones belt as a console manufacturer.

Yet Nintendo outsells all other games when it comes to 10m+ sales (except for CoD, etc).  The better hardware doesn't always equate to more sales.  Take Blizzard for example, they never push the PC too much because they want as many sales as possible.  They offer a decent product that will run on almost all "recently" new machines.  Pushing graphics to the maximum (Crysis, whatever game you want to put here) will never result in as many sales as you could if you take a decent game concept and make it playable on almost all semi recent machines.  I don't disagree with anything you have to say but I wanted to expand on it.