Squilliam said:
High end PCs represent a tiny proportion of the PC market. Besides this, high end PCs don't have money thrown down by console manufacturers for extra content as we've seen in this generation. If say 2/5ths of your market has a significant performance advantage and your game is a 10M+ selling franchise then it is entirely plausible for developers to take advantage of that performance. The thing is these 10M+ games are the ones which matter so having the 'best' version is certainly a good notch to have in ones belt as a console manufacturer. |
Yet Nintendo outsells all other games when it comes to 10m+ sales (except for CoD, etc). The better hardware doesn't always equate to more sales. Take Blizzard for example, they never push the PC too much because they want as many sales as possible. They offer a decent product that will run on almost all "recently" new machines. Pushing graphics to the maximum (Crysis, whatever game you want to put here) will never result in as many sales as you could if you take a decent game concept and make it playable on almost all semi recent machines. I don't disagree with anything you have to say but I wanted to expand on it.