HappySqurriel said:
Difficut to say ... In terms of polygons per frame, I think the PS3 and XBox 360 were (probably) only producing 3 or 4 times as many polygons per frame as the Wii; but in terms of shader effects, the PS3 and XBox 360 were (probably) close to 4 to 8 times the processing power per pixel while rendering 2.5 times as many pixels (for 10 to 20 times the performance). On the CPU side of things, the XBox 360 CPU probably had close to 16 times the theoritical processing power but in real world performance probably saw about 8 times the performance of the Wii. All of these are rough guestimates ... |
MPolygons/s - 360: 500 Wii: 30+
MPixel/s - 360: 4000 Wii: 972
MTexels/s - 360: 8000 Wii: 972
GFLOPS - 360: 240 Wii: 12