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r3tr0gam3r1337 said:
fordy said:
I'll agree that PC gaming is getting more and more tempting now that most PCs can connect to TV and Hifi via HDMI/SPDIF, but there are some things about PC games that make them a little less convenient for the loungeroom.

For starters, many games generally require extensive use of the keyboard, and quite a few prefer to sit down on the lounge with a controller instead.

Also, there's no console exclusives, like Nintendo. I know you mentioned emulation, but number 1, it's highly controversial and number 2, it's emulation, it can never fully be 100%. The reason behind this is a change in programming techniques used in place of physical hardware interrupts. Emulation comes close, but it wont ever be 100%...

you do know you can use a wireless keyboard and mouse and as its pretty much as essential part of the PC to work with or without games, gamepads, wheels, flight yokes ect are also extensivly required but as many console only games do not realise and think all PC games and gamers mainly play using just the keyboard and mouse.

the comments about emulation was a bit weird, why would anyone want to emulate a game to 100% of the system it's emulating, ive ran GT3 A-Spec at 4x the res of the ps2 default using all the added extras my GPU provides it looks miles better than the ps2 could run it, most pc gsamers that have invested in their systems will no doubt be able to run emulation easily without any problems and easily hit that 100%, unlike what Sony did around late 98/99 and took the emulation creators Bleem to court they should employ these people to work on emulation for the ps4 to emulate ps3 and ps2.

as hardware gets faster, more powerful and generally better emulation will become easier.

the other thing i really enjoy about PC gaming is the MODS, game mods are free they allow changes to be made to the game you want the file for, ie GTA4 there are mods to change the skins of the cars, textures environments pretty much every thing, this is just one game out of thousands that the developers have created tools for everyone to tinkers tweek and build and then add to the various moders websites, things like this are the drems for console owners as its been said before, modding console game can or will result in console bans or bans from online services, console manufactures like Sony, Microsoft and Nintendow do not like people modding games released on there consoles.

i admit this post is confusing.


As I stated in the above post, you can go ahead and try mashing 30 hotkeys down into an 8 button pad, but why would you? The truth of the matter is, there are some games that can run friendly on just a joystick or gamepad etc, but a LOT of flagship titles require the keyboard in one way or another, and MANY don't want to spend their time away from work's keyboard to get in front of another one...

Totally missing the point with the emulation post. While the emulator may say "100%", it's only referring to it's reliability of it's refresh interrupt. Emulation has another layer of abstraction to go through to mirror hardware (two layers if you count Microsoft's Hardware Abstraction Layer and DirectX), so it's always at the mercy f those lower layers, including OS interrupts.

Emulation is to get games workable on a reasonable scale to the majority, but is not a true representation of the hardware itself. Take Blaarg's work on the SPC700 for example. He even stated himself that his SPU emulator was as close as humanely possible that emulation could accomplish, and that it could never be 100%. 

Another thing to take into consideration is that NTSC doesn't run at 30Hz. It's actually 29.997Hz, which consoles like the SNES utilise directly by using an interrupt directly on screen refresh. For emulators, they're either forced to compensate that extra fps through Vsync, which can slowly skew the game timing over time, interrupt at 29.997Hz and poll on every computer screen refresh, which leaves it open to screen sync anomalies such as shearing and tearing.

I'm afraid no matter how fast your CPU gets, the fact of the matter is that there are some parts to emulation that wont be quite 100%. That includes the timing.

Emulation on polygon systems such as the PS2 are a different matter. To be honest, a lot of the techniques used to smooth sprites on earlier consoles look pretty ugly...