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CGI-Quality said:
d21lewis said:
Goddamit. Tomb Raider was always about exploration and then Tomb Raider Legend came out and it became quite a bit more streamlined and cinematic. I thought that TRL had a perfect blend of action and puzzles. Uncharted came out and it was pretty close to Tomb Raider Legend, almost down to the button placement (though it did have the cover mechanics that Tomb Raider never had). Uncharted 2 was much more cinematic but audiences (including me) loved that approach.

Now, it's getting old. Right when many devs seem to be copying the Uncharted 2 style, it seems to have jumped the shark with Uncharted 3 being more cinema than actual game. Now, we have Uncharted Enslaved, Uncharted Hitman, Uncharted Splinter Cell, and finally, Uncharted Tomb Raider. Instead of being a leader in her own genre, Lara Croft looks to be becoming another "Me too" Uncharted Clone.

It's ironic because Uncharted was once the Tomb Raider clone.

Uncharted did things that pushed the medium forward, albeit to a lesser degree than something like Gears of War, which had an entire nation of clones at one point. Now Call of Duty has those trying to replicate its success (a reason I still consider Killzone 2 to be a better game than Killzone 3).

If you have a money-making element, it will be replicated. Has been that way from the moment man was able to entertain for profit.


Agreed.  From the Pac Man/Space Invader clones of the early 80's to the Tetris clones to the Mascot Platformers to the WWII FPS craze to the Kart Racing phenomenon of the 90's and Double Dragon styled "Beat 'em ups" and the Grand Theft Auto clones--if it tastes good going down, expect to get drowned in it.

I guess it's just easier to copy what's popular.