Scoobes said:
I think Nintendo have been a bit more intelligent with the WiiU so it should still get half-decent ports regardless of power. They've got a decent enough GPU with modern shader architecture that will make porting a bit easier. If the Wii had a GPU with programmable shaders then I think we would have seen more ports even with the mass power differences. The main question will be if the CPU will be enough for said ports (this will effect certain genres more than others) or if the RAM will not detrimentally affect RAM heavy games that the likes of Bethesda will want to make. We've already had the lead programmer of 4A complain about the WiiU CPU and that's about game being developed for 360/PS3. So I think it will depend on the developer and the way they set their engine up but it'll probably require developers a lot of work to port games to WiiU if rumours about the other consoles are to be believed. PS4 and Next Xbox on the other hand will likely share ports fairly easily if the X86 and RAM rumours prove to be true. |
Yeah, I have my reservations regarding ports on WIi U... I've heard bad things, and I've heard that those bad things are misunderstood...
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