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DaRev said:
kitler53 said:
thing is wiiU's stats would be pretty good if not for the gamepad eating/reserving a lot of its raw performance. the question to ask "is the gamepad the next wiimote or next 3D". one feature was valued by the market the other not so much. without the gamepad's required specs (and cost lowering investment in other parts) the wiiU would be quite a significant upgrade fidelity wise.

i don't think a $400 console would have killed them with "core" players but in this down economy especially the cheaper the better.

i dunno, nintendo was in a tough position this gen. wiiU is being compared to both the wii and the ps360. if wiiU didn't have a new "gimmick" people would have complained. if wiiU didn't match ps360's visuals and online people would have complained. having both ... well that would be expensive. what would the 360 cost if kinect launched day 1? $600?

Good points, and I keep asking the same question. What do these graphic whorse expect the PS4/720 to cost? Plus they are said to have Move and Kinect built in (new upgraded versions I might add). Plus they want to take not that much of a loss? 2014 will be interesting, as I don't think either console will make 2013, but that's good for Nintendo.

well kinect 2.0, as i understand it, is kinect 1.0 with USB 3.0 support.  basically they needed higher data transfer rates to fully utilize kinect's abilities, the rest is just software.  i believe kinect will be forward compatible so i think MS will have the luxury of having a non-kinect bundle day 1 with full kinect 2.0 abilities.

sony probably won't bundle move as a standard.  they don't seem to care about it enough.  like the eyetoy before it move 2.0 will be barely supported.

imo.