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HoloDust said:
SirPainsalot said:

Anyway, isn't it true that the GPU on the Wii U is much higher than on the other systems?

If those rumours/speculations turn out to be true, not that much stonger - actually, in pixel and texel throughouput it is only slightly (if any) stonger, but in GFLOPS performance it should pull somewhere around 2x as 360 or slightly more (not sure for PS3, I'd say around 1.5x when Cell is put in equation). So all that extra GFLOPS can be used for stuff that is running on CPUs in PS360 (like physics), plus you can offload audio from CPU to dedicated DSP in WiiU. Multiplat developers will just need to adapt to new way of thinking, but it is trully shame that Ninty hasn't gone few extra miles (and few extra $) and made console that is clearly stronger from the get go.


What are you talking about?  Many developers have come out and said that the Wii-U GPU is far ahead of the GPU in the 360/PS3