ninetailschris said:
"“They put a lot of thought on how CPU, GPU, caches and memory controllers work together to amplify your code speed. For instance, with only some tiny changes we were able to optimize certain heavy load parts of the rendering pipeline to six times the original speed, and that was even without using any of the extra cores." It seems it's a PowerPC but made very customized in which it actual connects the ram with GPS to do some of wii-u. This very much possible or they could be like what you said which would funny as they could have really boasted GPU so it can handle it more with some e dram/ram. After reading Iwata ask again with the console makers I have say it seem they have a system made perfectly gpcpu system based console. the xbox360 had Gpcpu but was up to par with current chips so it forced to have CPU clocked high because the GPU even though stronger than ps3 couldn't handle both. Xbox360 is praised for how you use GPU but it's so limited it's a joke. If what they say us true about that GPU of the wii-u is 6760 heavily modded for the ability to team up the CPU you will get some insane looking games. I wouldn't be surprised has some type of thing on GPU it's self just for the CPU which is possible if customized it enough like they did with Xbox360 (having GPU features that were not on the normal chip) I think nano developer is saying basically "if developers learn the connect between GPU and CPU you will get better performance" Just for reference "Linzner noted that the Wii U already has plenty of power, but said that it also has a lot of potential for optimising, meaning that in a few years time when developers really start exploring the console’s limits, we ought to see some impressive performance." |
Google translate has failed you, it's like I'm diciphering some ancient alien text from stargate man.








