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Teriol said:

the OOE is not only for OS use, it is feature like  The speed it can be used in anything the problem is that this feature is "new" in this industry because till now all the video game consoles where IOE and that is the real problem  with the developers, all their engines are based on raw speed so for them this thing (OOE) are a new feature, that´s why i think the proccesor on wiiu is more powerfull it just is not based on raw speed.

New? All PCs uses OOE in games... so amost all multiplat engine have support.

List the parts in a game programing that have benefit from OOE??? I can just list one: AI... Eg. Physics code have no benefit from OOE.

OOE will do nothing for games... it's more because the OS part in Wii U like the 1GB destined to handle all the features comming with the Pad.