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Teriol said:

did you know than an OOE cpu can gain a 60% performance vs an IOE cpu? (like the cpu's on ps360 that cpu's are IOE), did you know that the gpgpu can work better for somethings that always developers take to the cpu? and that is why i think you dont understand everything yet.

No because in this two points your are wrong.

1. The CPU is slow... even if you gain 60% with OOE the CPU is still slow... and you forget a point games don't use OOE... it's more for OS use.

2. There are a lot of articles about GPGPU and GPGPU just do paralel things better... even the Folding@Home needs the CPU to do somethings because the GPGPU can't do everything or most things the GPGPU is slower than CPU... even the Physics is GPGPU is not better than in CPU... anyway if you don't have a strong CPU to help the GPGPU (because GPGPU can't to everything) then everything is thrown out.

And now my point of view...

Games will not use GPGPU in Wii U... sorry but even way stronger GPU have problems to handle graphics and GPGPU at the same time... so because that the better options is have a GPU for graphcis and another GPU for GPGPU (nVIDIA and AMD do that)... the Wii GPU is not TOP level like GTX 680.

All that talk about GPGPU is an attempt to hide the obvious.

The only thing that can really help the Wii U is the eDRAM but it's unknown yet.