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Teriol said:

se7en7thre3 said:
It sickens me that these devs choose to trash talk on the obvious, but won't be completely honest. For example, the Wii U's cpu may be slower clocked, but we know it's modern, that utilizes OOE (out of order execution) compared to the slower in order execution of the HD twins. These devs know this, but what they don't want to reveal is that they have to re-work, or adjust their code to the Wii U architecture. That's because it takes time and money, and these devs are just LAZY. They want the old design, where you get by on unoptimized, pure grunt power. The Wii U is just a different designed machine, with a GPU that does CPU tasks, has far more eDRAM, etc.

Once devs understand the hardware and build titles based on U's design, its going to smoke PS360. All these current Wii U ports are lazy, un-optimized games that still are on par/better despite the differences/"weaknesses" w/hd twins.


Teriol said:
that's rigth, OOE is one of the many "new" features that are "new" to the industry, that is the reason rigth now the WiiU is not an easy porting console but when ps4 and xbox 720 comes you are going to see what can be do with new OOE cpu's and the real power of the wiiU, my pc is a"monster" lol but the games looks just a little better that the ones on ps360, when  developers start to use the new architecture of cpu's we are going to see a jump in graphics.

This sounds like the Gospel, and the most sense I've heard on the matter. 

 

As I commented elsewhere, CPU speed almost means nothing, because the PS3 had a faster CPU than the 360, but because of the 360's overall better architecture, it performed just as well and in some cases (Skyrim) outperformed the PS3. Taking that into account, maybe the Wii U also has a superior architecture, albeit slower CPU, than the PS3. I am sure when we get a decent 3rd party (not THQ) to max out the Wii U, that game would not run properly on the PS3 or 360!



Nintendo Network ID: DaRevren

I love My Wii U, and the potential it brings to gaming.