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JayWood2010 said:

This isn't my thread.

I made some jokes and then made a post about how it could potentially be burning out, based on increased competition and other alternatives, remembering to say that it was all easily fixable and rectifiable so long as they put some effort into it. You just came out of nowhere and said that Live was head and shoulders above PSN without giving a single example as to how so. Then when I said, "yes it was much much better comparitively in the past, but now is seeing competition", you cite Socom as some kind of evidence that ps2 was actual competition to Live.

That is a joke.

You know Live is great, and has been great for what, 10 years or so? I know that too. But I also know that competition barely existed until 6 years ago, and that the current marketplace is very competitive indeed, to the point where MS are going to have to try a little harder.

 

So yes, don't quote me with your remarks when you don't even know Live's ballpark numbers.

Dont know how I got you two confused, that is my mistake.

And no I'm not stating that it is head and shoulders above PSN, but the people hyping up PS+ as an online service on this site is becoming redundant. Not you, you haven't.  We have been having these comparisons a lot here lately on vgchartz unfortunately.  

I brought Socom up because PS2 has had online experience before.  Nothing to do with competition. 

Ok, well back to being friendly now :D

I'm just saying that PSN and WiiU are really starting to become "capable" online gaming consoles. Remember, it's not about being the best, it's about being enough for the average user. That is for sure one thing we have learned this generation. Sony and Nintendo were never good enough in the past 3-4 years, but they're certainly well on their way to capability and branded identification within 6-12 months.

When this happens, presumably before the next generation, it is going to pose a problem for transitional adopters. Like exclusivity-loss this gen, the question of "what do you need in a console" is slightly more blurred now that they've caught up.

What I reference here is, I guess, similar to sunk cost fallacy, meaning that a user wouldn't likely switch from one console to another to save money, but when the investments would be lost regardless (next gen transition), that older competitor may have more of an effect on the decision making process, because the question changes from "do I switch everything over" to "what do I choose to be the new standard".