JustThatGamer said: Having control of the camera in a hack 'n slash game is an unnecessary burden. Having a dynamic fixed camera is one of the reasons God of War has such a film-like feel and why it is such a joy to play, why would I want to constantly be adjusting the camera when the developers can use it to show me the best viewing angles of the action automatically and guide me through the levels whilst showing off the beautiful environments in a grand and purposeful way. And using the right analogue stick to dodge is a lot easier and more comfortable than pressing multiple buttons simultaneously. The flawless camera system is one of the bigger reason no other franchise in the genre will ever match God of War in sales, fan-base or acclaim because every other game has a frustrating camera system, although Castlevania: Lords of Shadow has a very good camera, it hardly ever frustrated me and I think it'll be near-perfect in Castlevania: Lord of Shadow 2. I have never liked the Devil May Cry franchise, so here's an opinion from someone who was 100% willing to give DmC a fair chance to impress (I played the demo on the PS3 by the way).
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Just curious, did you like or play Baynoetta or Ninja Gaiden?
Cause I quite dislike Lords of Shadow and God of War III but in general like DMC (1 and 3), NG and Baynoetta. Something about multitasking combat, camera and weapons/powerups that makes me like the Japanese hack and slash games while the GOW inspired ones feel like a total gameplay grind. Static camera kills it for me as well as it makes it feel like everything is on rails and predictable.
I know there are people that like the GOW stayle of hack and sladh games so I'm just wondering if your review of DMC is reflective of your gaming preferences. If you dislike NG and Baynoetta, that is most likely the case...