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Translation: The Wii U has a different architecture from current-gen consoles which is less reliant on raw power provided by the CPU. We don't have the time or the funding to figure out how our programming needs to be adjusted to compensate for this difference, so a Wii U port is looking less and less likely.

It doesn't bother me that this is happening, but I wish they would just be honest about the situation instead of trying to blame in on Wii U's CPU.