Panama said: Got my hands on an early copy despite the game not launching until the 22nd here. The combat is very solid. Everyone has very basic combos, then all of a sudden you get to Dante who has a ridiculous amount of combos you could pull off. Can't comment on the online as it won't accept my online pass yet. I'm guessing some might know but the character combo training and character challenges are separate. There's a lot of content here, but unlike smash which has more fun unrelated modes like target practice, the modes all here seem to be purely to make you a more competent fighter. Really seems like it's trying to be more like a traditional fighter than a brawler. I'd expect quite a few critics being unhappy with the gameplay, and claim it suffers from identity crisis. Perhaps Omar has won them over. |
The only thing i'd like the next Smash to rip off of this is the "rivals" concept. Something they only minorly explored in Subspace Emissary should be more integrated like it is here.
Monster Hunter: pissing me off since 2010.