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VGKing said:

Yeah, processors will likely be very similar but that's only because processors haven't really advanced that much. There aren't that many options to pick from, and they can't continue using the Cell.

If next-gen games run on "minimum settings" on a Wii U, and "maximum" on a PS4/720, that would be amazing for everyone. That's just a best case scenario though. If a next-gen game can run on a Wii U, couldn't it also run on a PS3 or 360 as well? I think it all depends if developers put in the work, and that depends on how well these launch games sell and how well the Wii U itself sells.

Actually, a lot of them could, yes.   RAM capacity could be what holds back those that don't.  

The similarity between architecture is now what allows this.     The difference between Wii and PS3/X360 is what caused so many problems in porting.   Some games simply couldn't be ported down because of the lack of multiple cores and programmable shaders.     That won't be the issue for PS3/X360 and Wii U with PS4/Next X.

They may need to reduce some scale in themodels and environment geometry.  But then again, it also depends on the game engine.  Some can do that for you rather quickly.



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