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ethomaz said:

It's ready... good read.

http://www.anandtech.com/show/6465/nintendo-wii-u-teardown

"There are four 4Gb (512MB) Hynix DDR3-800 devices surrounding the Wii U's MCM (Multi Chip Module). Memory is shared between the CPU and GPU, and if I'm decoding the DRAM part numbers correctly it looks like these are 16-bit devices giving the Wii U a total of 6.4GB/s of peak memory bandwidth. That doesn't sound like a lot, but the Wii U is supposed to have a good amount of eDRAM for both the CPU and GPU to use."

Edit - I think Anand made a mistake with the maths... 800Mhz @ 16 bits give it 12.8GB/s and not 6.4GB/s... even so it's too little but explain why the multiplayer in BOPS2 for Wii U have static shadows.

Not sure he did - 800MHz * 2bytes (16bits) * 4 modules = 6.4GByte/s.

I think you calculated in Gbits: 800MHz * 16bit = 12.8Gbits/s (*4 modules =  51.2Gbits/s = 6.4GBytes/s)

I might be wrong though, not completely sure if this is correct calculus.