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HappySqurriel said:
It has been my observation that many companies (including Nintendo) are highly successful because they produce high quality games that break with the conventional wisdom of what gamers want ...

The fact that (pretty much) all first person shooter developers are afraid to make a more arcade style shooter indicates that there is (probably) a demand that isn't being met, and if a company made a high quality "arcade style" FPS like Timesplitters they would likely see strong sales.


No, arcade shooters just died out because most want to play multiplayer and Halo has a bit of arcade style multiplayer (think zombie mode/king of the hill/oddball/grifball and go on)...