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Kantor said:

You have enormously oversimplified the combat, for one thing. A lot of it is about timing. And you can't just use block-counter on every enemy. Yes, it is still easy, but you are a master assassin, and they are conscripted grunts. Do you object to the fact that Kratos is a great deal more durable than a skeleton warrior?

The story and characters are excellent, both within and outside the Animus.

You have to understand that the fact that it contains freerunning does not make it a platformer. The point is to feel like an assassin; to be able to effortlessly move between rooftops and such.

The story missions contain variety that most games only dream of. And then there's the side content:

Throw in a great soundtrack and enormous attention to detail in the beautiful environments of Renaissance Italy, and you get one of my favourite games of the generation.

You got me...about 90% of the combat can be completed using the block-counter strategy. There are the occasional large guys that require you to dodge instead of blocking. As for timing, sure...you get a 2-3 second window when a opponent starts to attack when you have to block/dodge. How fun! Also, God of War offers a variety of combos, magic, and it looks cool. Not to mention, you can't just spam the block-counter strategy to get through 90% of the game. And GoW's combat is actually fun.

I understand that you're controlling a really powerful assassin, that doesn't change the fact that it's not challenging, that just explains why it's not challenging. If there was basketball game where you controlled Michael Jordan against a 4th grader, the game would be too easy and boring. You can't just say, "You're playing Michael Jordan, it's supposed to be easy!" That doesn't change the fact that it's boring.

I admit, after completing the main story, I didn't touch the side content. But most of the stuff you mentioned consists of the same boring fighting, climbing, freerunning that I hated during the main story.