fallen said:
Because PC's mostly just get console ports, maybe with minor improvements. Very few games are actually targeted at high end PC (if any). So devs target PS3/360, then port over to PC. Lets say Durango is 10X as powerful as 360. You dont find devs now targeting a baseline with 10X the power exciting? PC graphics will not take the next big jump until consoles do, in other words. No matter how much raw power they have. Also, PC's are incredibly innefficient compared to consoles. They often struggle with lowly 360/PS3 ports despite having up to 20X as much raw power. |
I wanted to say the same thing, but I was too lazy. Thanks! :D







