| JoeTheBro said:
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No, I can't, because I haven't played any of the games mentioned. But Resistance is also an established IP. There was hype for the game.
I suggest messaging Dan Ryckert for a comparison between Declassified and Burning Skies; he wrote both reviews for Game Informer. At a glance, his Burning Skies review mentions poor AI (enemies can't line up a shot, friendlies get "caught" on obstacles), but not completely broken AI (enemies literally killing themselves, shooting into their cover), as in Declassified. He also praises the graphics of BS, while he was 'meh' on the graphics in Declassified.
The BS campaign evidently lasted "6 or 7 hours," about 6 or 7 times the length of the Declassified single-player. From his tone, it also sounds like he appreciated the story in BS to some extent. He praised some of the game's weapons and called one function, "a nice twist on the standard upgrade system." There seem to have been some new things in Burning Skies, as opposed to Declassified, about which he said, "All of this is on a much smaller scale than its console brothers... Customization isn’t the only thing that’s been whittled down, as the maps are claustrophobic and uninspired battlegrounds."
He criticized the touch controls in Burning Skies, then Nihilistic reused them in BLOPS instead of fixing the issue. Any other developer would be penalized for making the same mistake twice; why should Nihilistic be given a pass?
Finally, he mentioned that the multiplayer in Burning Skies seemed bare-bones and unfinished, something echoed in his Declassified review. However, he doesn't mention any glitches or game-breaking bugs in Burning Skies, as opposed to his comment that the Declassified multiplayer is "unplayable."
It sounds to me, at least according to this one critic, that Declassified is legitimately a much worse game than Burning Skies.








