disolitude said:
Resolutions were all over the place last gen. A lot of games were 480i@30, with no widescreen support. Some were 480p@30 and the cream of the crop was 480p@60 (GT4, Ninja Gaiden) .There was a even few games which actually ran 720p on the Xbox 1 (Mortal Kombat Armageddon for example). The change in visual fidelity this gen came from HD resolution obviously, but also due to textures, polygon models and all that stuff Slimebeast talked about on the last page, which had to be brought in to the HD world. Current gen consoles can keep up with a lot of these technological advances in lighting and rendering, they just can't in resolution and frame rate. Look at The Witcher 2 on the 360 VS PC. Polygon models don't look any worse, most of the textures are comparable or slightly lower quality...all it's missing is that its running at a lower resolution, lower frame rate and some of the very cutting edge GPU enabled tech like tessellation. Im not saying that all games will be 1080p@60 fps...far from it. Just that they really don't have to worry about anything higher than that when they are making the hardware. I don't think it will be too taxing to run a lot of next gen games at that resolution. Something like Dirt Showdown runs 1080p@60 fps on high using a puny A8 APU and a 6670 GPU all which are failry low end. This is with Windows running in the background... http://www.youtube.com/watch?feature=player_detailpage&v=LxlQLzOCxEc#t=564s While I don't have any benchmarks, I wouldn't be surprised if WiiU is more powered as the APU/GPU above they are using for benching these games. Also, I don't think you played Halo 4 as it has way more enemies fighting you and each other than the likes of Call of Duty or battlefield 3 with much more elements at play. The AI is also much better than those games. Only thing it lacks is interactive backgrounds and destructability... |
Polygon models are good enough agreed. The environments and especially the textures need a boost though to go to 1080p. Textures are very much on the low res side for 720p on consoles, but that's mainly a memory problem.
Techniques are pretty good nowadays yet most of the effects run at half or even quarter resolution and/or lower update speeds. Everything needs to be scaled up to go to 1080p60. As well as the draw distance which is the most taxing.
I just finished Halo 4's campaign last night. I don't know about Call of duty but I didn't see any Kameo, Dead rising or Dynasty warriors type crowds. The graphics and AI are a lot better in Halo 4, but the amount of action on screen did not really impress. (Could be because of my play style, mostly long distance with the light rifle not to activate the next group too early)
I don't think we'll see many 1080p60 games either next gen. 720p60, 1080p30. That's fine, hopefully we'll get intelligent crowd AI, more interaction and worlds that change instead of shiny screenshots. I doubt it though. This gen most devs only used the extra processing power in the spu's to help out the gpu :/ Anyway the bigger the leap in power, the more headroom for innovation in gameplay.







