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rocketpig said:
Konichiwa, thanks for bringing up the weapons. This mini-review was just fired from the hip and in a full review, I would have touched on that stuff more.

The weapons are great, which makes it too bad that the shooting is so slow. The tornado launcher, nano-swarmers, buzz saws, and several other weapons have you switching through your inventory constantly and implementing different strategies for almost every situation. Not surprisingly, my favorite weapons were the ones that allowed me to stay out of the third person targeting screen as much as possible.

Maybe I'm used to more fast-paced shooters than some of you but I was constantly irritated with how slowly everything moved in R&C. I expect platformers to be more fast-paced than that. Shit, I expect shooters to be faster than that, too. It's bad when your platformer/shooter hybrid moves more slowly than many tactical shooters I have played over the years.

 Yeah I guess that is why you think it is slow.  

I think it is just okay...

Oh yeah about the weapons...  I liked the idea about the Tornado launcher but guide your Tornado to the enemy and walk away from the enemy was way to difficult and need a lot of practice and I missed one weapon that turns your enemies in ducks (Like R&C 1).

I also thought the colleseum was to small and with not so much challenges...  I had the feeling that in the other R&C games their were more challenges.

What about the sixaxis controls?  Did you played with it or not?  Like flying, laser guide.. I turned it off because the analoge sticks were a lot easier..

I am happy that Insomniac let you choose between Sixaxis or analoge.

Hmm

Would you like that I put your review on the Insomniac forums?  I am a member from yesterday on that forum and they LOVE people their opinions.