torok on 14 November 2012
| ithis said: Talking about DX11 and DX12 in consoles is not relevant I think. Maybe for the xBox(initially) but not for any Nintendo or Playstation console. Remember that DX11 and OpenGL 4.whatever are APIs. The trick with consoles is that devs can and do ignore/bypass these and go straight to the hardware. Or am I wrong? |
What people want to say with DX11 in consoles is that all new consoles should be able to have the same level of graphical capabilities on their APIs and hardware that DX11 has. Consoles uses specific graphical APIs developed for them to allow a greater level of performance.








