CGI-Quality said:
Depends on the gaming PC you're talking about. If it's the "Enthusiast-style" PCs, you can forget it. However, I would hope MS/Sony could pump out a GTX 480 equivalent with sufficient RAM. Graphics, however, are not the only area consoles need to improve. UI and overall functonality should take center stage. For example, PSN's recent PS Store update - for a guy that loved the way it worked before, it is an utter mess now. It's not so much the Store itself, but the hardware it's running on can't handle the tasks it requires without long load times and choppy usage. So I back Disolitude: the #1 area next gen consoles need to focus on is optimization. Flashier hardware is awesome, but a huge leap is not only unlikely, it is unnecessary. Besides, until we reach the level where games can depend on something called voxels (which even the highest-end PCs can't run with efficiency right now), we're nowehere near hitting that "graphics wall" on consoles. |
I think its safe to assume we will get the latest features on the next gen consoles. DX11.1, tesselation, FXAA should be a no brainer. So in that regard, we will be on par with PCs.
Also, the GPU in next gen consoles should have much much better GFLOPS per Watt performance than a GTX 480. We may see 80% of 480 performance power with a ~80 Watt TDP GPU. GTX 480 was a power hungry beast and had something like a 300 Watt TDP lol...
I think the closest GPU available on the market today that is ready for consoles is the AMD 7770. Of course, next year will bring the new set of GPU's which will be even more efficient so we may see 7850 like performance under a 100 watt TDP.







