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50. Katamari Damacy (2004)

Dropping from 31 to 50 over the last two years; it's pretty easy to claim it remains the strangest game on my list. At first glance I didn't think this game could be any good; my mistake. Much of the enjoyment for Katamari is the glee in eventually rolling buildings and landmasses into a giant ball.  The core of the game is the subtle puzzle of how to find the next object that isn't so small that is does you little good, yet not so large that you bounce harmlessly aside.  It's a simple concept that lends itself to effortlessly adjustable difficulty and the addiction level of Tetris.  The preposterous items you pick up, the catchy music, and the incomprehensible story add to the experience without diminishing the fun of the gameplay.  Exploring the levels with little regard for the goal can be as much fun as playing the game as intended.  Reaching the later levels and rolling significantly larger katamari is a wonderful reward for your hard earned completion of the previous levels. 



Primarily an RPG player but have interest in any game that will make me think.