| selnor said: Take GOW3. Normal gameplay looks great. But the textures and effects are upped considerably on the fly for the QTE bits ( Not all, its fairly easy to see when this happens ). For example the battle with Hercules is all realtime. The texture work on Hercules is fairly average compared to say fighting Poseidon. |
The exact same effects and textures are constantly and consistently used during gameplay, QTEs and pre-rendered cutscenes and it's impossible for textures/effects to be upped on the fly for QTEs.
And if Hercules looks fairly average then 99% of character models this generation look awful, Hercules looks brilliant and the attention to detail is superb, they even put stretch marks around his shoulder!

And since people are posting unreleased games here's some God of War: Ascension multiplayer:









