Scoobes said:
Seriously? The whole series has been about nothing but simulating real-life driving (only limited by the hardware of the generation). When the game came out it was one of the most realistic drving sims around (and still is), realistically simulating suspension, drive train, tyres, track undulations, road surface, body shape, weight distribution, airflow... you get the idea. Put the game onto professional driving physics and it's very similar to the real thing. The GT academy wouldn't make professional racing drivers out of gamers without having a realistic physics engine. |
While it might get things like suspension right I still don't think GT takes into consideration things like gravity, if you drive a real car at over 120kmh (and most cars in GT easily do over this) and hit another car or even the slight mound at the side of the track that are in most GT games the results would not be as pleasant as in gran turismo, I don't think the car hardly ever leaves the ground much in the GT series and when they do it looks floaty more like a glitch .
And if doesn't take into consideration gravity, then realistically speaking other stuff like weight distribution would be off.
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